Re: Starwars and Amplifone Issue

From: John Robertson <pinball_at_telus.net>
Date: Mon Mar 22 2010 - 18:56:10 EDT

pj pj wrote:
>
> ----- Original Message -----
> From: "andre.huijts@upcmail.nl" <andre.huijts@upcmail.nl>
> Date: Monday, March 22, 2010 4:03 am
> Subject: RE: VECTOR: Starwars and Amplifone Issue
> To: vectorlist@vectorlist.org
>
> > "Super bright objects like a shield level change, the closest
> > green attract
> > mode
> > text or fireballs are so bright that the vectors grow out of focus"
> >
> > Isn't that the way it's supposed to be (except for the attract
> > mode). I
> > think I
> > read that on Jed Margolin's site that this was done on purpose (like
> > defocussing
> > the concentric rings on the Death Star explosion).
> >
> > The fireballs on my 25" Amplifone get out of focus when nearing too.
> >
> I read that as well, but after looking at youtube videos of a number
> of games shot off screen, mine is seriously much brighter to the point
> where if I don't cut the screen control down, its to the point where
> it's near blinding and unable to provide diming as the shot
> diminishes. On one of your videos, the shield loss makes the vectors
> drawing the gage brighter, on mine it lights up to the point where the
> vectors are so bright they distort as the video amps are going into
> clip and not just pusing the beam current to defocus. I could live
> with it if it were like yours. I'm going to look into whether cutting
> the B+ or changing the biasing of the video amps to match the values
> from the WG will make a difference. I tested the CRT before I bought
> the game, since having a med res tube on the amplifone was a deal
> breaker for me.
>
> On the last game John Robertson had, he was running a WG, and the
> fireballs looked "normal", even by WG standards. Other Amps I've
> seen are not like this one -they put the WG to shame (ducking from WG
> owners throwing things at me). My WG in an early production Tempest
> is much sharper at this point.
Ah, but that was my super-reliable raster conversions - it uses an early
colour Wells Gardner raster HV section not the wimpy Atari one...I
suspect the original Ampliphone just couldn't keep up with the demand!

John :-#)#

-- 
John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 
Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, VideoGames)
                 www.flippers.com 
"Old pinballers never die, they just flip out"
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Received on Mon Mar 22 18:56:31 2010

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