Re: Asteroids graphics and sound issue

From: andre <livnfree_can_at_yahoo.com>
Date: Mon Mar 22 2010 - 21:44:41 EDT

Thanks.. the 4016 at M9 was the sound culprit.. after replacing that I lost the thump sound.. So replaced the 555 at N8 and got that back.

So far in the scale section I have replaced E7, M7, F6 and comparator'd B7,C7,D7,A9,M6,A9 and all come out ok... The more I look at it it might not just be scale.. everything is very tiny, but I notice especially when something explodes, the explosion is along a horizontal plane.. it has a brighter dot at each end with smaller dots inbetween with the line about a 1/4 inch long. Also, it does not take one of the micro asteroids to hit the dot that is the players ship exactly for a collision.. if its about a 1/4 inch away on the screen for the ship it will be a collision.. if it was 'just' scale I would think the dots would need to physically meet.

--- On Mon, 3/22/10, teeray <teeray@earthlink.net> wrote:

> From: teeray <teeray@earthlink.net>
> Subject: Re: VECTOR: Asteroids graphics and sound issue
> To: vectorlist@vectorlist.org
> Received: Monday, March 22, 2010, 1:10 PM
>
> Scale - Check the ls161's D7, C7, B7
>
> Sound - Check L8, M9
>
> Tim
> __________________________________________________________________ The new Internet Explorer® 8 - Faster, safer, easier. Optimized for Yahoo! Get it Now for Free! at http://downloads.yahoo.com/ca/internetexplorer/
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Received on Mon Mar 22 21:44:44 2010

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