Re: zvg settings and issues

From: utahtaper <utahtaper_at_comcast.net>
Date: Sun Mar 28 2010 - 14:57:13 EDT

I had issues running an Amp monitor as well. Stuff that wouldn't show up on
any other monitor that I tried with the setup and I tried them all, G08,
G05, Amp, 6100, 19V. Never tried a Cinematronics though.
----- Original Message -----
From: "Lewis D'Aubin" <ldaubin@bellsouth.net>
To: <vectorlist@vectorlist.org>
Sent: Sunday, March 28, 2010 1:31 PM
Subject: Re: VECTOR: zvg settings and issues

>> - what should the resolution be set at for an amp setup? I have it at
>> 320x240
>
> Resolution is irrelevant... it's just for the VGA monitor and you can
> disable that to get even better draw speeds if you don't need your display
> mirrored.
>
>> -In games with scores along the top, or words, like Zektor, the left side
>> of each number/word extends up about a quarter inch in a single line..
>> just on the top row right below edge of monitor if something is up there
>> in a game. For instance, in Zektor each of the zeros in the score along
>> the top have the left edge of the zero extending about a quarter inch
>> past the top of the zero.
>
> Try messing with the convergence pots on the ZVG circuit itself with the
> logo display up. Try to get the outer box lines to line up... You should
> be able to reach a nice compromise.
>
>> - certain games the vectors slightly corrupt fairly consistently.. for
>> instance, in the Zektor attract, when the 'R' gets written a huge mass of
>> vectors flicker towards the center of the screen. In Cosmic Chasm, half
>> the red center of the base as you fly towards it is extended and
>> flickering in lower center of screen.. some of the stars in tac/scan and
>> star wars are stretched into horizontal lines and flicker.. By the name
>> in the lower right of the intro screen to the VM menu there is a curvy
>> line to the left of the name (I think its a name offhand..) I had some
>> issues with linearity originally because the jumper pins were so bent but
>> I got them straightened out and the jumpers functioning... but things
>> like the R in zektor are consistent..and the tall numbers at the top of
>> screen..
>
> Man that's weird. I've run my ZVG with a WG and currently with a
> Cinematronics monitor and I don't get ANY of that stuff...
>
> Incidentally graphic glitches in Omega Race are in the game code and are
> reproduced faithfully!
>
>> - How does the command line in vm.bat work for the soundcard portion? Not
>> sure how I am supposed to get that running.. I can only run games chosing
>> the 'zero' choice (no sound) or else I will get a divide by zero error
>> and crash before the game starts and kick to dos prompt. I have the
>> 'setblaster' line in autoexec. In vm.bat there is a long string of
>> numbers after the soundcard portion.. not sure what to do there.. when
>> the sound does get running, can you make it default to that or do you
>> always need to hit the choice key for the soundcard when you chose the
>> game?
>
> You should set up your Soundblaster in autoexec and config.sys. I HIGHLY
> recommend using a SB4810, which has an onboard amp. You can just jumper
> it to 'speaker level' and hook the outputs directly to the arcade speaker
> without having to worry about an amplifier.
>
>> - can someone email me their config.sys, autoexec.bat, and vm.bat files?
>> livnfree_can@yahoo.com .. I know it won't be exactly the same for me but
>> its been a while since I worked in dos and its slowly coming back to me
>> and I would like some other examples to tweak mine.
>
> Here's my image:
>
> http://www.consortiumofgenius.com/arcade/vectormame.zip
>
> You will need to fix the orientation and change the ZVG settings to color,
> as this is the same image I am currently using with my Armor Attack.
>
> http://www.consortiumofgenius.com/arcade/armorattack.jpg
>
>> If anyone has a zvg or setup for sale I am thinking of making a vertical
>> orientated one as well so drop me a line if you do.
>
> You're gonna run into some trouble there... I had originally intended to
> host mine in a Tempest cab and found that several games didn't rotate
> correctly - or else they rotated upside down! (Sundance) In a horizontal
> cab everything seems to work.
>
> Cheers!
>
> -Lewis D'Aubin
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Received on Sun Mar 28 14:57:13 2010

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