Re: zvg settings and issues

From: andre <livnfree_can_at_yahoo.com>
Date: Sun Mar 28 2010 - 15:05:40 EDT

--- On Sun, 3/28/10, Lewis D'Aubin <ldaubin@bellsouth.net> wrote:

> From: Lewis D'Aubin <ldaubin@bellsouth.net>
> Subject: Re: VECTOR: zvg settings and issues
> To: vectorlist@vectorlist.org
> Received: Sunday, March 28, 2010, 3:31 PM
> > - what should the resolution be
> set at for an amp setup? I have it at 320x240
>
> Resolution is irrelevant... it's just for the VGA monitor
> and you can disable that to get even better draw speeds if
> you don't need your display mirrored.

cool.. I thought I saw a dif but maybe it was my imagination..it was flickers so bad at higher res maybe I just assumed..
>
> > -In games with scores along the top, or words, like
> Zektor, the left side of each number/word extends up about a
> quarter inch in a single line.. just on the top row right
> below edge of monitor if something is up there in a game.
> For instance, in Zektor each of the zeros in the score along
> the top have the left edge of the zero extending about a
> quarter inch past the top of the zero.
>
> Try messing with the convergence pots on the ZVG circuit
> itself with the logo display up.  Try to get the outer
> box lines to line up...  You should be able to reach a
> nice compromise.

I've got it fairly perfect everywhere else.. I'll try and see with just that game running and see what everything else comes out looking like.

>
> > - certain games the vectors slightly corrupt fairly
> consistently.. for instance, in the Zektor attract, when the
> 'R' gets written a huge mass of vectors flicker towards the
> center of the screen. In Cosmic Chasm, half the red center
> of the base as you fly towards it is extended and flickering
> in lower center of screen.. some of the stars in tac/scan
> and star wars are stretched into horizontal lines and
> flicker.. By the name in the lower right of the intro screen
> to the VM menu there is a curvy line to the left of the name
> (I think its a name offhand..) I had some issues with
> linearity originally because the jumper pins were so bent
> but I got them straightened out and the jumpers
> functioning... but things like the R in zektor are
> consistent..and the tall numbers at the top of screen..
>
> Man that's weird.  I've run my ZVG with a WG and
> currently with a Cinematronics monitor and I don't get ANY
> of that stuff...
>
> Incidentally graphic glitches in Omega Race are in the game
> code and are reproduced faithfully!

I'll get a vid of some of the issues. Ya, my Omega has flying vectors.. but I have dedicated Tempest, Black Widow, Space Duel, Gravitar, Star Wars, AD, OR, BZ, AA, SC and a few others so I can compare.. I know Zektor in mame has none of the issues I have with the zvg. I know the Space Fury is missing images so maybe I have some corrupt stuff.. i'll put new images in as well.. Do you run your zvg with the stock tweak settings?

>
> > - How does the command line in vm.bat work for the
> soundcard portion? Not sure how I am supposed to get that
> running.. I can only run games chosing the 'zero' choice (no
> sound) or else I will get a divide by zero error and crash
> before the game starts and kick to dos prompt. I have the
> 'setblaster' line in autoexec. In vm.bat there is a long
> string of numbers after the soundcard portion.. not sure
> what to do there.. when the sound does get running, can you
> make it default to that or do you always need to hit the
> choice key for the soundcard when you chose the game?
>
> You should set up your Soundblaster in autoexec and
> config.sys.  I HIGHLY recommend using a SB4810, which
> has an onboard amp.  You can just jumper it to 'speaker
> level' and hook the outputs directly to the arcade speaker
> without having to worry about an amplifier.

I'm not sure which one I have as I bought this as a complete setup but supposedly was the best one for this.. I'll see what it is and sure i'll get it functioning.

>
> > - can someone email me their config.sys, autoexec.bat,
> and vm.bat files? livnfree_can@yahoo.com
> .. I know it won't be exactly the same for me but its been a
> while since I worked in dos and its slowly coming back to me
> and I would like some other examples to tweak mine.
>
> Here's my image:
>
> http://www.consortiumofgenius.com/arcade/vectormame.zip
>
> You will need to fix the orientation and change the ZVG
> settings to color, as this is the same image I am currently
> using with my Armor Attack.
>
> http://www.consortiumofgenius.com/arcade/armorattack.jpg
>
awesome.. thanks! __________________________________________________________________ Get a sneak peak at messages with a handy reading pane with All new Yahoo! Mail: http://ca.promos.yahoo.com/newmail/overview2/
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Received on Sun Mar 28 15:05:46 2010

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