Re: zvg settings and issues

From: andre <livnfree_can_at_yahoo.com>
Date: Sun Mar 28 2010 - 15:06:49 EDT

I'll throw it on a 6100 and see.. sucks cuz I got all the nos amps to run this on... :(

--- On Sun, 3/28/10, utahtaper <utahtaper@comcast.net> wrote:

> From: utahtaper <utahtaper@comcast.net>
> Subject: Re: VECTOR: zvg settings and issues
> To: vectorlist@vectorlist.org
> Received: Sunday, March 28, 2010, 2:57 PM
> I had issues running an Amp monitor
> as well. Stuff that wouldn't show up on any other monitor
> that I tried with the setup and I tried them all, G08, G05,
> Amp, 6100, 19V. Never tried a Cinematronics though.
> ----- Original Message ----- From: "Lewis D'Aubin" <ldaubin@bellsouth.net>
> To: <vectorlist@vectorlist.org>
> Sent: Sunday, March 28, 2010 1:31 PM
> Subject: Re: VECTOR: zvg settings and issues
>
>
> >> - what should the resolution be set at for an amp
> setup? I have it at 320x240
> >
> > Resolution is irrelevant... it's just for the VGA
> monitor and you can disable that to get even better draw
> speeds if you don't need your display mirrored.
> >
> >> -In games with scores along the top, or words,
> like Zektor, the left side of each number/word extends up
> about a quarter inch in a single line.. just on the top row
> right below edge of monitor if something is up there in a
> game. For instance, in Zektor each of the zeros in the score
> along the top have the left edge of the zero extending about
> a quarter inch past the top of the zero.
> >
> > Try messing with the convergence pots on the ZVG
> circuit itself with the logo display up.  Try to get
> the outer box lines to line up...  You should be able
> to reach a nice compromise.
> >
> >> - certain games the vectors slightly corrupt
> fairly consistently.. for instance, in the Zektor attract,
> when the 'R' gets written a huge mass of vectors flicker
> towards the center of the screen. In Cosmic Chasm, half the
> red center of the base as you fly towards it is extended and
> flickering in lower center of screen.. some of the stars in
> tac/scan and star wars are stretched into horizontal lines
> and flicker.. By the name in the lower right of the intro
> screen to the VM menu there is a curvy line to the left of
> the name (I think its a name offhand..) I had some issues
> with linearity originally because the jumper pins were so
> bent but I got them straightened out and the jumpers
> functioning... but things like the R in zektor are
> consistent..and the tall numbers at the top of screen..
> >
> > Man that's weird.  I've run my ZVG with a WG and
> currently with a Cinematronics monitor and I don't get ANY
> of that stuff...
> >
> > Incidentally graphic glitches in Omega Race are in the
> game code and are reproduced faithfully!
> >
> >> - How does the command line in vm.bat work for the
> soundcard portion? Not sure how I am supposed to get that
> running.. I can only run games chosing the 'zero' choice (no
> sound) or else I will get a divide by zero error and crash
> before the game starts and kick to dos prompt. I have the
> 'setblaster' line in autoexec. In vm.bat there is a long
> string of numbers after the soundcard portion.. not sure
> what to do there.. when the sound does get running, can you
> make it default to that or do you always need to hit the
> choice key for the soundcard when you chose the game?
> >
> > You should set up your Soundblaster in autoexec and
> config.sys.  I HIGHLY recommend using a SB4810, which
> has an onboard amp.  You can just jumper it to 'speaker
> level' and hook the outputs directly to the arcade speaker
> without having to worry about an amplifier.
> >
> >> - can someone email me their config.sys,
> autoexec.bat, and vm.bat files? livnfree_can@yahoo.com
> .. I know it won't be exactly the same for me but its been a
> while since I worked in dos and its slowly coming back to me
> and I would like some other examples to tweak mine.
> >
> > Here's my image:
> >
> > http://www.consortiumofgenius.com/arcade/vectormame.zip
> >
> > You will need to fix the orientation and change the
> ZVG settings to color, as this is the same image I am
> currently using with my Armor Attack.
> >
> > http://www.consortiumofgenius.com/arcade/armorattack.jpg
> >
> >> If anyone has a zvg or setup for sale I am
> thinking of making a vertical orientated one as well so drop
> me a line if you do.
> >
> > You're gonna run into some trouble there... I had
> originally intended to host mine in a Tempest cab and found
> that several games didn't rotate correctly - or else they
> rotated upside down!  (Sundance)  In a horizontal
> cab everything seems to work.
> >
> > Cheers!
> >
> > -Lewis D'Aubin
> >
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>
>
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Received on Sun Mar 28 15:14:30 2010

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