RE: Staus and availability of Asteroids / Deluxe multigame?

From: Michael Cunningham <michael.cunningham.usa_at_gmail.com>
Date: Sat Jun 29 2013 - 00:16:12 EDT

Sweet! Could it support a lunar lander thruster?
On Jun 28, 2013 8:48 PM, "Neil Bradley" <nb@synthcom.com> wrote:

> Nope...this was never officially released. I was one of the fortunate few
>> who were offered prototype kits for beta-testing purposes. It is an
>> outstanding kit that I cherish to this day.
>>
>> I did correspond with Scott just a couple of weeks back and he said that
>> there were still some minor sound issues to work out with the kit for AD
>> (Asteroids is fine...that's the one I have).
>>
>> But he also said that family just keeps him too busy (4 kids :) ) to get
>> much done on it.
>>
>> Maybe someday...
>>
>> But Clay is working on a multivector kit that might do the trick for
>> you...
>>
>
> Yep - the software is mostly done. Clay and I did a hardware summit for
> the last couple of weekends and got the vector generator going, and he's
> busy working on the final hardware.
>
> Note that the code compiles and runs under Windows *AND* the actual
> hardware itself. Today it runs and toggles the bits on a developer's board,
> but only Clay has the analog section debugged/populated, so what you see
> here is what the board will do. This is a visual description of the service
> mode:
>
> http://www.youtube.com/watch?**v=lHZPNathJj8<http://www.youtube.com/watch?v=lHZPNathJj8>
>
> If you want to see the initial game list to be supported, pause the video
> above at 4:30. ;-)
>
> Here's a shot of the board drawing on a scope for the first time (after we
> got the bugs out of the VG code, that is):
>
> http://www.synthcom.com/~nb/**vector.png<http://www.synthcom.com/~nb/vector.png>
>
> -->Neil
>
> ------------------------------**------------------------------**
> ----------------
> C. Neil Bradley - Excessive process falsely elevates the incapable and ties
> the hands of the exceptional.

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Received on Sat Jun 29 00:16:14 2013

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