Re: list charter

From: Zonn <zonn_at_concentric.net>
Date: Tue May 06 1997 - 17:46:00 EDT

At 03:33 PM 5/6/97 -0500, you wrote:
>On May 6, 3:07pm, Ray Ghanbari wrote:
>> Subject: Re: list charter
>> You wrote:
>>
>> NB this is where Clay/Zonn/Mark/Dave/etc. need to step in with some juicy
>> techie stuff to save me from myself ;-)
>
>Are you kidding me?? I don't have a CLUE what a PIC is (ice pick? toothpic?).
> I'm much more into applying ("Let's power it up and see what it does") than
>speculating ("What if we used a DAC to shift the lower bits to make a pig
>fly?") :-)
>
>The only problem with a project of this magnatude (Sega XY multigame/new
>hardware) is that a lot of theorizing goes on and ideas, and (not all the time,
>but most of the time) nothing gets done because 1) There are so many ways to do
>it and no one can agree which way to do it, 2) Everyone likes the idea right
>now, but it's actually item #307 on their "TO DO" list, and 3) by the time you
>DO get to it, the excitement of it is lost so you just don't :-).
>
>Whereas I'm the type to just say "Here's the hardware, enjoy!" :-)
>
>PS. Don't get me wrong; I'd love to see this project actually come to pass; I
>think it's everyone's right to enjoy Sega XY game (I love 'em!). As soon as
>David Fish has the code re-written to play them without the special chips, no
>one will be limited by the ability to obtain rare hardware. I'd also like to
>see a PC emulator written. In my opinion, a multigame is #3 behind these other
>two projects.

I for one completely agree!

How do I plan on playing multiple games?

Wire up enough switches and connectors on a control panel to switch between
all the games. Have enough boards laying around to switch in the game I want
to play.

As long as I can say "Go get a beer and I'll hook up Zektor" and can have it
working when he/she gets back, then what more do you need in a multi-game?

When the security chips are no longer a problem I might bank some things,
but I'll just use a switch, some glue logic (or maybe a PIC ;-), even then
I'll just open the coin box, flip a switch (or seven what do I care how many
switches?), press reset and a walla a new game.

With all the boards Mark apparently has on hand, why re-design anything?

Still it's fun to talk about...

-Zonn
Received on Tue May 6 14:47:15 1997

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