Re: Cinematronics multigame?

From: Jeff Hendrix <jeffh_at_diac.com>
Date: Fri Mar 13 1998 - 15:44:02 EST

It would be cool to have space wars as the "standard" for the multigame,
except for the fact that a space wars cabinet is HUGE and hard to come by.
(I don't think I will ever be able to get my space wars game into my
basement, or even in the house for that matter)

Probably the most common cinematronics game out there is star castle. With
a control panel swap with ripoff or armor attack, or build your own, you
could have a nice starting place for a multi game.

How hard would it be to add an analog joystick to the middle of the panel.
You have to have tail gunner to have a real multigame.
Also, anybody up for tweaking the code in Armor Attack to draw the
barriers, so we don't HAVE to have the overlay to play.

-jeff

>You wrote:
>> Wasn't there someone here working on a Cinematronics Multigame?
>>
>> I seem to recall some discussion about patching the existing games to
>> use a single "multigame" control panel (and I think Joe was tinkering
>> with the sound stuff?) I was going to take a look at a Cinemat->Wells
>> Gardner monitor adapter based on the stuff Al found...
>>
>> Anyone working on this? Just curious since I have a (mostly) working
>> Cinematronics platform now... (thanks, Bill!)
>
>I was thinking about this last night. Now that I have a Space Wars, I have a
>control panel config that will deal with nearly all the cnma games
>(everything
>except Tail Gunner and Speed Freak, right?). May I respectfully suggest
>Space
>Wars as the "standard" for the multigame? ;-)
>
>Ray

jeffh@diac.com

Buy/Sell/Trade classic video arcade games.
www.diac.com/~jeffh/
Received on Fri Mar 13 12:46:22 1998

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