Breakout... (was Space Duel mod)

From: Clay Cowgill <ClayC_at_diamondmm.com>
Date: Tue May 04 1999 - 13:46:17 EDT

Well, don't I feel like a dumb-ass.

Turns out that Atari's "real" Breakout only allows one brick to be
destroyed on each "pass" of the ball. So, my entire Sunday spent trying
"fix" my code was basically a waste... Grrrrr.

I got Super Breakout for MAME (thanks for the tip Al!) and once I saw
how it actually worked it took exactly 8 minutes and 7 lines of code to
"fix" mine. Grrrrr.

(I'm also willing to bet that I've logged more SuperBreakout time in
MAME than any other person alive. It's significantly easier once you
notice that location $04 is the "balls used" counter. ;-)

So, I need input-- I basically have plain old-fashioned Breakout done
now. In the process I have dozens of ideas for "new" stuff to put in.
Should I:

a) leave Breakout alone and go work on something else (Exidy Multigame
probably; maybe Cinemat->WG convertor)
b) start adding "new" stuff to Breakout and see how much I can do before
I get the Tempest Multigame boards back.
c) leave Breakout alone ("classic") and fork off another Breakout game
and do "b" to that

Thanks,
-Clay

P.S. Does anyone but me *like* Breakout? ;-) (A Bosconian clone would
be neat on Tempest hardware... Hmmmmm.)

(reply to clayc@diamondmm.com if you don't want to clutter up the
vectorlist...)
Received on Tue May 4 12:47:06 1999

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