In a message dated 5/25/99 7:49:51 PM Eastern Daylight Time,
ClayC@diamondmm.com writes:
<< Anyone see any use in being able to deliberately set high score values
(or time in play/credits) for Tempest? I figured out all the data in the
EAROM and can change it at will now... (Kinda funny-- it assumes the
data is right when displayed. You can have 2nd and 3rd high scores that
are larger than the top score... ;-) >>
I'd leave it as stock - Somebody might go "There's something wrong with your
machine!" if the scores are not saved normally.
Received on Wed May 26 11:12:43 1999
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