Re: Asteroids in Asteroids Deluxe cabinet & goofy monitorresponse

From: Scott Caldwell <scottcaldwell_at_sbcglobal.net>
Date: Sat Sep 10 2005 - 11:30:48 EDT

Since both Asteroids boards did it and worked fine in an Asteroids
cabinet, I'm more inclined to think the outputs just aren't putting out
what the monitor in the Asteroids Deluxe cabaret is expecting, so
the center of the picture drops out. The sound on both games is
correct, so I don't think the AR issues applies to me.

I've thought about doing the PROM option, if the multi-game isn't
going to come around for a while, but need more info beyond what's
in that doc.

Scott C.

tom mcclintock wrote:

> peter jones writes:
>
>>
>> -----Original Message-----
>> From: "Christopher X. Candreva" <chris@westnet.com>
>> To: vectorlist@vectorlist.org
>> Date: Fri, 9 Sep 2005 23:37:48 -0400 (EDT)
>> Subject: Re: VECTOR: Asteroids in Asteroids Deluxe cabinet & goofy
>> monitorresponse
>>
>>>
>>> On Fri, 9 Sep 2005, tom mcclintock wrote:
>>> > I can tell you that I run an Asteroids board in my Asteroids
>>> Deluxe cabaret
>>> > cabinet with no issues whatsoever, so I would probably say the
>>> 'issues' lie
>>> > with your Asteroids game PCB.
>>> I seem to remember there were some issues with the sound. There was
>>> a specific document on Spies about running one board in the other
>>> cabinet, thought I can't recall where the Spies mirrors are now.
>>
>>
>> if i remember the audio has different output levels so you need to
>> change a resistor on the ar2.
>
>
>
> Yeah, it's only an issue if you are going the other way though
> (AD->A). You should see the doc here for Audio Reg details:
> http://www.ionpool.net/arcade/asteroids/Asteroids%20Deluxe%20in%20an%20Aster
> oids.txt
> One thing I *did* have to do to my Asteroids board (to use it in the A
> cabaret cab) was to modify the input chip (desolder, swap pins, insert
> into a socket for future replacement). Since the cabaret cabinet is
> very shallow, there really isn't any room to make an adapter harness
> to take care of the reversed inputs (left is right, right is left).
> Mark Shostak came up with a software modification that only requires
> three new EPROMs. That software feature isn't yet supported in Scott's
> multigame so I resorted to the hardware MOD.
> http://www.ionpool.net/arcade/asteroids/asteroids_mod.txt
>
>
> tom
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>

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Received on Sat Sep 10 11:26:59 2005

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